Tank (over-class)

Tank is one of the over-classes a Co.R. pilot can choose for his robot.
The Tank over-class is all about armor and close distance combat.
Tank over-class provides two specialization: Gladiator and War Machine.

With the Gladiator specialization the Co.R. become a fully armored, brutal, melee warrior that masters the art of close combat.
The War Machine specialization upgrades the Co.R. capability to use ballistic weapons. Like the german panzer, the Co.R. will use its armor to survive to the enemy's shots giving the player the opportunity to fire the decisive bullet!

Tank over-class abilities tree:

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Legend:

Gladiator
a) Increase Co.R. armor value by 2% (step 1), 6% (step 2), 8% (step 3), 10% (step 4)
b) Reduce movements impairing effect duration by 2% (step 1), 6% (step 2), 8% (step 3), 10% (step 4)
c) Increase critical damage with melee weapon by 1% (step 1), 2% (step 2), 3% (step 3), 4% (step 4), 5% (step 5)
d) Reduce the knockback if a shield is equipped by 5% (step 1), 10% (step 2), 15% (step 3), 20% (step 4)
e) Increase critical chance with ballistic weapons by 1% (step 1), 2% (step 2), 3% (step 3), 4% (step 4), 5% (step 5)
f) Sword mastery. Increase damage done with sword by 4% (step 1), 8% (step 2), 12% (step 3), 16 (step 4), 20& (step 5)
g) Hammer mastery. Increase damage done with hammer by 4% (step 1), 8% (step 2), 12% (step 3), 16 (step 4), 20& (step 5)
h) Circular saw mastery. Increase damage done with circular saw by 4% (step 1), 8% (step 2), 12% (step 3), 16 (step 4), 20& (step 5)
i) Flame thrower mastery. Increase damage done with flame thrower by 4% (step 1), 8% (step 2), 12% (step 3), 16 (step 4), 20& (step 5)
l) Reduce damage taken if a shield is equipped by 3% (step 1), 6% (step 2), 9% (step 3)
m) Shield Lock (acquire the shield lock ability)
n) If you equip a flamethrower it is considered a melee weapon
o) Your Co.R haS a 2% (step 1), 4% (step 2), 6% (step 3), 8% (step 4) chance to deal X damage over time when hits with a melee weapon
p) Ignore 3% (step 1), 6% (step 2), 9% (step 3) of enemy armor when you hit whit a melee weapon
q) Reduce the reload time of melee weapons by 2% (step 1), 4% (step 2), 6% (step 3), 8% (step 4), 10% (step 5)
r) Throw (acquire the throw ability)
s) Increase the range of Throw ability by 10% (step 1), 20% (step 2)

War Machine
a) Reduce ballistic weapons' reload time by 1% (step 1), 2% (step 2), 3% (step 3), 4% (step 4), 5% (step 5)
b) Increase damage, if target is closer than 1mt to your Co.R., by 7% (step 1), 8% (step 2), 9% (step 3), 10% (step 4)
c) Increase laser resistance by 2% (step 1), 4% (step 2), 6% (step 3), 8% (step 4)
d) Step 1/3: The Co.R. can left a landmine (acquire the Landmines ability). Step 2/3: Landmines can left an additional mine. Step 3/3: Landmines can left an additional mine.
e) Increase the chance the antimissiles devices equipped destroys an enemy missile by 3% (step 1), 6% (step 2), 9% (step 3)
f) Increase the duration of Iron Runner ability by 1% (step 1), 2% (step 2), 3% (step 3), 4% (step 4), 5% (step 5)
g) Increase critical chance with ballistic weapons by 1% (step 1), 2% (step 2), 3% (step 3), 4% (step 4), 5% (step 5)
h) Increase the torso rotation speed by 2% (step 1), 4% (step 2), 6% (step 3), 8% (step 4)
i) Increase the radius of effectiveness of equipped anti missiles devices by 2% (step 1), 4% (step 2), 6% (step 3), 8% (step 4), 10% (step 5)
l) Reduce the reload time of ballistic weapons by 2% (step 1), 4% (step 2), 6% (step 3), 8% (step 4), 10% (step 5)
m) Increase pushback caused by ballistic weapons by 1% (step 1), 2% (step 2), 3% (step 3), 4% (step 4), 5% (step 5)
n) Increase the energy cost to shoot whit a Cannon by 1% (step 1), 2% (step 2), 3% (step 3), 4% (step 4), 5% (step 5) but proportionally increase damages done
o) Give Gaussian Shot ability 5% (step 1), 10% (step 2), 15% (step 3), 20% (step 4) possibility to stun
p) You have 1% (step 1), 2% (step 2), 3% (step 3), 4% (step 4), 5% (step 5) to shoot two bullet witha a single cannon shot
q) Lock and Load (acquire the Lock and Lload ability)
r) Reduce the cooldown of Lock and Load ability by 3% (step 1), 6% (step 2), 10% (step 3)

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