Gain Experience

The player can gain experience in 4 ways:

  1. Win a match in the arena (team deadmatch & CTF)
  2. Foreach kill in the arena
  3. Win a match in the maze-arena

1) Win a match in the arena:

Experience Gain (foreach member of the team)= k exp

where

  • k= 100 or 200

2) Foreach kill in the arena

Experience Gain (personal exp)= w*x + y exp

where:

  • if(0 < (opponentLv - playerLv) <=10) => w=(opponentLv - playerLv)
  • if(-5 < (opponentLv - playerLv) <=0) => w=1
  • if((opponentLv - playerLv) <= -5) => w=0.5
  • x (fixed) = 25
  • y (fixed) = 5 (or similar)

4) Win a match in the maze-arena

Experience Gain (foreach member of the team)= z - time(sec)*3 exp

where:

  • time(sec) = seconds that the winning player has employed to reach the exit
  • z (fixed) = experience gain if the exit were reach in 0 sec (1000 or similar)
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