Scusa se ti risp solo ora Ros ma l'ho visto ora >.<.
C'è scritto nel punto (2) sotto al diagramma
The player can gain experience in 4 ways:
- Win a match in the arena (team deadmatch & CTF)
- Foreach kill in the arena
- Win a match in the maze-arena
1) Win a match in the arena:
Experience Gain (foreach member of the team)= k exp
where
- k= 100 or 200
2) Foreach kill in the arena
Experience Gain (personal exp)= w*x + y exp
where:
- if(0 < (opponentLv - playerLv) <=10) => w=(opponentLv - playerLv)
- if(-5 < (opponentLv - playerLv) <=0) => w=1
- if((opponentLv - playerLv) <= -5) => w=0.5
- x (fixed) = 25
- y (fixed) = 5 (or similar)
4) Win a match in the maze-arena
Experience Gain (foreach member of the team)= z - time(sec)*3 exp
where:
- time(sec) = seconds that the winning player has employed to reach the exit
- z (fixed) = experience gain if the exit were reach in 0 sec (1000 or similar)