The Endurance is the value from which directly depends the amount of damages a Co.R. can take.

Health points = f(Endurance). More Endurance assures more "health". f(Endurance) has to be a linear function so that "health" points are directly proportional to Endurance in a linear way.

Health points = f(Endurance) where f(Endurance) could be something like that.

We need a function that puts in relation the level of a character with the Endurance gained per level.

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